Hello!
My name is Kalabin Mikhail. I am a 3d artist
Since the end of 2016 I am engaged in modeling. Now I specialize in modeling solid surfaces, sculpture, and sometimes doing high-speed modeling.
I know the full cycle of creating characters, weapons, props for a movie or game (modeling, sculpture, retopology, UV Mapping, texturing, setting up shaders)
Main programs included in my pipeline: 3ds Max / Maya, Substance Painter, ZBrush and Marmoset,
If necessary - Marvelous Designer, etc.
Hard Surface Modeling (LP / MP / HP)
UV scan
Baking Normal and AO textures
Topology bug fixes
Shading fix